Slayers are much more similar to Berserkers when it comes to combat, though they often combine their rage along with blood magic based abilities to fight their enemies.
Example: A Slayer confronts 3 Goblins and uses one of his abilities to take down all of them. He slays them but at the cost of sacrificing some of his own HP to use his special attack. Fortunately, the life force from the bodies is absorbed by the Slayer allowing him to regain HP to keep him going.
Attributes and statsEdit
Prime Requisite: Constitution, Strength
Bonuses: Gains a +2 to Bluff and +5 to Intimidate
Weapons: any 1 handed only
Armor: light and medium only
Racial limitations: any
XP per level (multiplied by 2 after each level): 2400
Demon Rage: This ability can be activated at any given time. When activated, it acts the same as a Berserker's rage state but does not require a damage threshold to use. Unfortunately this also makes the user lose 2xLVL of HP per round when it is active. This ability can be deactivated at any given time.
Shadow strike: An overhead attack that deals the current weapon's damage plus 1d6xLVL points of dark damage. -5 TP
Life Leech: (Passive ability) This ability allows the Slayer to absorb 1d10xLVL of HP from his/her fallen foes.
Blood cross: A 3 hit attack which deals bleeding damage if critical. -6 TP + 3 HP
Crimson Vortex: A knockdown technique which also steals 1d4xLVL of the enemy's HP in the process. -8 TP + 6HP
Blood Edge: Summons a Bastard Sword made entirely out of blood that both deals twice the damage of his/her current weapon and allows him/her to absorb twice as much HP. (lasts for 3xLVL rounds) -10 TP + 8HP
Blood Storm: A Limit Break when used, creates a vortex which draws in all foes towards it and deals 1d12xLVL per 1d6 hits to each one, the Slayer absorbs the HP that is drained from the enemies and then follows up with a massive strike which hits all enemies within the vortex causing another 1d20xLVL points of damage.