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Cultist

Cultists are individuals who consort with eldritch beings. Similarly to Clerics who worship individual deities, only relying instead on forbidden dark arts and non-sacred pacts.

BasicsEdit

Cultists in a nutshell are more of an offensive support type, relying on debuffs as well as a few offensive attacks, like Hexing, curses and the like. However they can be geared to be decent combatants or healers depending on the player's choice.

Unfortunately it is also difficult for a Cultist to aid their allies in terms of healing or buffing magic due to them resorting to dark arts and can sometimes do more harm than good.

All spells used by a Cultist requires a focus catalyst such as a human skull or an unholy glyph on a small stone tablet, similarly to Clerics requiring holy/unholy symbols.

Attributes and stats Edit

HP: 1d8

Prime Requisite: Constitution, Charisma.

Bonuses: Gains a +2 to Spellcraft and +3 to .

Weapons: Daggers, S.Swords, Scythes, Spears, Staffs.

Armor: light only

Shields: none

Racial limitations: any

XP per level (multiplied by 2 after each level): 1,750

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