Blackguards are symbols of all that is impure and corrupt and will often go out of their way to purge all purity they come upon within their code given to them by their god. A Blackguard's deity gives him/her special abilities known as "prayers" to aid them in their travels and to purge the world of all good.
Just like Paladins, Blackguards are human only. Though it is possible to find Blackguards of other races but are extremely rare and those specific Blackguards are often referred to as "the worthy".
Attributes and Stats
Prime Requisite: Charisma, Wisdom
Bonuses: Gains a +2 to Spellcraft, Concentration and +3 to Heal and Intimidation
Racial limitations: Human only (roll 1d10 and 1d10%variant for non human races and must get 15% or lower)
XP per level (multiplied by 2 after each level): 2550
Demon Fang: a wave of unholy energy is thrown by the blackguard's weapon causing 1d6xLVL damage plus 2d4xLVL points of unholy damage to the opponent (3d4 vs holy enemies). -7 TP
Turn Undead: An unholy attack which repels and/or controls all undead within the area. Must have an unholy symbol
Purging Circle - The Blackguard creates a small circle of unholy energy around himself/herself dealing 1d12xLVL points of unholy damage to any opponent within 5ft. of the Blackguard. -20 TP
Mending Touch - The Blackguard touches one of his/her allies with an unholy touch which heals his/her chosen ally for 1d6+ the number equal to your heal skill. -8 TP + 1d4 HP
Punish - A single strike to a target which acts as a "Death" spell requiring the foe to make a death magic saving throw. -20 TP
Imperial Slaughter: The Blackguard creates a 10ft. in diameter circle of unholy energy which deals 5d8xLVL points of unholy damage before following up with a powerful outward blast dealing 8d10xLVL points of unholy damage. (8d20 vs celestial/holy enemies)