Agents are stealthy killers, both feared and revered for their mastery in the art of delivering a quick death. These people are a force to be reckoned with, using the shadows and large crowds to their advantage, emerging from out of nowhere to strike at their foe before disappearing completely.
Agents have been trained by their shadowy organizations in the art of spying, disguise, poison and killing, using a variety of exotic and quick weapons in their arsenal. Unlike the Recon, Agents excel more in the art of killing than pocket picking, lock picking, hacking or trap disarming, though they are not completely inexperienced in those fields of expertise.
Stealth and deception are the sole and most powerful weapons of an Agent, using them to his/her advantage before the right moment to make their move.
The veneer of most Agents is usually that of nobility, though others may choose to elect others to their liking. This veneer, like many things pertaining to Agents, is deceptive; survival in the higher echelons of an Agent's organization requires animal cunning and a complete absence of mercy towards their chosen target.
Attributes and stats
Prime Requisite: Dexterity, Charisma.
Bonuses: Gains a +2 to Sneak, Search and Hide and +1 to Pick pocket, Pick lock and Disarm device.
Armor: Light only.
Shields: Any non-tower.
Racial limitations: Any.
XP per level (multiplied by 2 after each level): 1600
Assassinate - If the Agent successfully surprises one or more foes, the Agent may choose which target to assassinate, the Agent must roll a % roll of 50% (increases by 5% every level) or less and if successful, the target is immediately killed. If the Agent is undetected and uses this ability, the effect is instantaneous.
Backstab (Passive ability) - If the Agent successfully approaches his/her target without being spotted and strike with his/her melee weapon, the Agent gains a +4 attack modifier and the damage is tripled (or Quadrupled if the Agent is at 5th level). Agents of 9th level or higher do quintuple damage and will continue to increase after every 4 levels. (Damage modifiers do not apply to this ability)
Poison Lore (Passive ability) - Agents can use poisons as well as any other class that's capable, but have more knowledge when using poisons and thus are able to brew their own poisonous concoctions. (Gain +2xLVL points in "Poisonology" each level)
Disguise (Passive ability) - The Agent may choose to disguise him/herself as any race, class, height, weight or gender. Others looking at the PC have a 2% chance to see through it once per day. The % chance is increased by 2 each day if the PC is disguised as another gender, race or class up to a maximum of 8%. If the individual is well experienced in disguise (such as a master Thief or another Agent) or if the individual is unusually wise or intelligent, the individual's % is instead multiplied by 10.